Player's Handbook has been playing the same character's for about 234 weeks. Here is an old screenshot I found of us from 4 and a half years ago (and about 4 rigs later!)
It has been one of the most fun gaming groups I have ever been a part of.
Since we capped a while ago, we've found ourselves trying to find new goal ingame. It's been hard. While there are still some things we have yet to accomplish, we've touched most everything. We are still having a good time, but we might have been a little bored.
We decided to do something kind of crazy tonight. On a whim, we made babies. We didn't just want to roll new characters. We wanted the new children to challenge us in new and interesting ways.
We rolled a 1d8 for a new race.
1 halfling 2 1/2 elf 3 human 4 1/2 orc 5 dwarf 6 elf 7 warforged 8 drow
We then rolled a 1d11 for our class.
1 - Fighter 2 - Ranger 3 - Paladin 4 - Wizard 5- Sorcerer 6 - Rogue 7 - Favored Soul 8 - Cleric 9 - Monk 10 - Bard 11 - Barbarian
Meet the children!
Goritrix, whose father was a dwarven arcane archer, looks more like his human mother. He's chosen to follow the Sorcerer path.
Wonall is a full elf. We are still trying to figure out how a human and an elf didn't make an half elf, but whatever the case, he's chosen to sing the exploits of his battle cleric father as a bard.
Omiena surprised us. The drow showed up at the exit of the grotto and told us she was the daughter of a once great rogue. I have sent a missive to the halfling Keylet Undoall for further clarification on her daughter's shocking turn to the healing arts.
Zeffley the Sorcerer looked a little out of place shifting back and forth on his feet outside the tavern. Rowanslash, his human mother, had disdained magic of any sort.
Rowanshadow, who's father Borgii never lost his crush on Rowanslash, came out of the shadow's of the cave's exit to try and pick Randall's pocket. A rogue down to her very human toes, she's learned to never let an opportunity slip away from her.
Rhasorca scared the small group on Korthos Island. A large Half-Orc carrying a flaming great axe, we thought him a barbarian come to aid us in our quest for coin. He quickly let us know he was a Sorcerer who couldn't get the need to pound on kobolds out of his system. We questioned him on his parentage, and with some trepidation he explained his Paladin father Rhaid had adopted him when he was a baby.
With introductions out of the way, the young ones marched off into a nearby crypt to clear it of evil. They finished their first quest without trouble, other than the rogue blowing her very first trap box o.O. The intrepid bunch made their way into the Village Storehouse. In a matter of minutes, the party split up and found themselves over matched by a Sahuagin foe.
After brushing off their foolish defeat, they regrouped and mastered the dungeon as a team.
Without a true meat shield, they carefully picked their way through the quests on Korthos Island. By the end of the evening, they gained a new level and took a break in the tavern to tell stories of their own bloodthirsty adventures and knock back an ale or three.
Now here's a final twist to keep the children on their toes. Every level they can roll the dice to see what the fate's offer them. Roll carefully children. It's a tangled web you weave, and the consequences cannot be undone. Should you reject the roll, you may continue on your current path to fame and glory!
Like their parents before them, the group thinks bubble heads are good luck :)
Between outright bursts of giggles and questions about builds, the night turned into a renewal of all the reasons we love DDO, and playing DDO together. I can't wait to find out what kind of trouble the group of us find as we work through the game's content again. Not to mention, I have no idea how an unbalanced group, half of which are sorc's, is going to tackle the upper end content! I almost can't wait to find out :)